#pragma once
#include "message.h"

class CBullet;

class CDestoryBulletMessage : public CMessage
{
public:
	CDestoryBulletMessage(CBullet* bullet);
	virtual ~CDestoryBulletMessage(void);

	CBullet* GetDestroyBullet (void) const { return destroyBullet; }

private:
	CBullet* destroyBullet;
};

